# 1.0.1 (current)

**Patch Note v1.0.1**\


**🛠️ Improvements & Fixes**

**1. Brush Target Flexibility**

* Added **Tag** and **Layer** selectors to customize brush targets.
* Raycast now adapts to user-defined Tag-Layer combinations.

**Result**: Full control over where the brush can paint.

\-------------------------

**2. Exclusive Tool Management**

* Implemented a global **PaintingToolManager** to ensure only one tool (Painter or Eraser) is active at a time.
* Smooth transition between tools with automatic deactivation of the previous tool.

**Result**: No more conflicts between tools.

\-------------------------

**3. "Generate Links" Option Fix**

* Fixed the visibility of the **"Generate Links"** option in NavMeshSurface settings.

**Result**: Users can now properly configure link generation.

\-------------------------

**4. Brush and Modifier Size Sync**

* Modifying **modifier size** adjusts the brush size.Added a **"Sync Brush with Modifier"** option:Changing **brush size** updates **modifier size** (X, Y, Z).\


**Result**: Faster and more intuitive workflow.

\-------------------------

**5. Dynamic Brush Selection** _(New Feature in v0.1.2)_

* Brush selection now dynamically updates the assigned prefab in the interface.
* Prefab changes in the dropdown automatically reflect in the **Current Prefab** field.
* Users can override the prefab manually while maintaining seamless dropdown behavior.

**Result:** Simplified brush management with full flexibility.

\


\-------------------------

\


**✅ Summary**:

* Customizable brush targets.
* Optimized performance with collider conversion.
* Smoother tool switching and improved interface options.

**Unity 2021+ Compatible | Enhanced for large maps | Intuitive and flexible**

Feel free to contact me on Discord: Username **grunt\_sass** for any questions or improvement suggestions

\


Thank you for using **NavMesh Painter**! 🎉

Original
