1.0.1 (current)

Patch Note v1.0.1

🛠️ Improvements & Fixes

1. Brush Target Flexibility

  • Added Tag and Layer selectors to customize brush targets.

  • Raycast now adapts to user-defined Tag-Layer combinations.

Result: Full control over where the brush can paint.

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2. Exclusive Tool Management

  • Implemented a global PaintingToolManager to ensure only one tool (Painter or Eraser) is active at a time.

  • Smooth transition between tools with automatic deactivation of the previous tool.

Result: No more conflicts between tools.

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3. "Generate Links" Option Fix

  • Fixed the visibility of the "Generate Links" option in NavMeshSurface settings.

Result: Users can now properly configure link generation.

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4. Brush and Modifier Size Sync

  • Modifying modifier size adjusts the brush size.Added a "Sync Brush with Modifier" option:Changing brush size updates modifier size (X, Y, Z).

Result: Faster and more intuitive workflow.

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5. Dynamic Brush Selection (New Feature in v0.1.2)

  • Brush selection now dynamically updates the assigned prefab in the interface.

  • Prefab changes in the dropdown automatically reflect in the Current Prefab field.

  • Users can override the prefab manually while maintaining seamless dropdown behavior.

Result: Simplified brush management with full flexibility.

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✅ Summary:

  • Customizable brush targets.

  • Optimized performance with collider conversion.

  • Smoother tool switching and improved interface options.

Unity 2021+ Compatible | Enhanced for large maps | Intuitive and flexible

Feel free to contact me on Discord: Username grunt_sass for any questions or improvement suggestions

Thank you for using NavMesh Painter! 🎉

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